thefixture.com.au

Fixture review walkthrough

Unofficial · AI-generated

10 stops

  1. Stop 1 of 10

    The season wall

    Like the fixture team’s season grid: every club across, every round down, home in blue, away in red.

    What our model adds: Every cell links to its game, and each version of the fixture can be compared with the one before it.

  2. Stop 2 of 10

    Days between games

    Like the grid of rest breaks: days since each club’s last game, red for 5, amber for 6, green for 7 or more.

    What our model adds: Every colour also carries the number and a marker, so short breaks read without relying on colour.

  3. Stop 3 of 10

    Break discrepancy

    Like the break-discrepancy check: a club’s break minus its opponent’s, flagged when it is shorter.

    What our model adds: Worked out from the recorded dates for every game, so each flag can be traced back to the two fixtures behind it.

  4. Stop 4 of 10

    One round on one screen

    Like the round sheet: games grouped by day, “Home vs. Away”, the venue and both clocks, with the byes at the end.

    What our model adds: Games lead with their time slot (“Saturday twilight”), with the modelled clock time as the detail.

  5. Stop 5 of 10

    Clubs by venue

    Like the club and venue count table: Victorian grounds first, blanks rather than zeros.

    What our model adds: Switch between all games and home games only, and see which rule kept each game where it is.

  6. Stop 6 of 10

    Thursday and Friday nights

    Like the Thursday and Friday night count: one line per count, from most to none, with each club listed.

    What our model adds: Splits the two nights apart and shows where in the season each prime-time game falls.

  7. Stop 7 of 10

    Double match-ups by ladder

    Like the double match-ups sheet: clubs in last year’s ladder order, each with the opponents it meets twice.

    What our model adds: Shows the reason behind each repeat pairing, and how fair the draw is across the top, middle and bottom of the ladder.

  8. Stop 8 of 10

    Who each club plays twice

    Like the “who each club plays twice” card: one row per club, its repeat opponents beside it.

    What our model adds: Drawn as links between the clubs, so lopsided draws stand out at a glance.

  9. Stop 9 of 10

    The rule list

    Like the fixture program’s rule list: every rule grouped by family, each one switched on or off.

    What our model adds: Each rule is explained in plain English, with how this version did against it.

  10. Stop 10 of 10

    Versions and changes

    Like picking a result from the run list to review it.

    What our model adds: Every version is kept. Comparisons show which games moved, with a reason only where the record provides one.

↑↓ to move · ↵ to open · esc to close · / or ⌘K opens this from any page